Game Hacking Book
Our book brought to by Erarnitox and Guided Hacking has just been released for sale! It has everything you need to get started in the amazing world of game modifications. You can buy it here: Game Hacking Fundamentals Book
So what is this book all about?
In this book we will focus on everything needed for getting into game hacking. We will especially look into the game “Cube2: Sauerbraten” as an example, which is a 32bit FPS game for Windows.
That means some things covered in this book are specific to the windows operating system and/or FPS games. However, we will also cover concepts that you can apply in different fields as well.
I also tried to cover all common concepts in game hacking
but there are some missing usually not used in hacking fps games.
An example would be network traffic interception/manipulation,
which is often used in MMO hacking/boting.
This book is meant for beginners in the game hacking field that have some programming experience already.
Which means that this book goes more in depth on the beginner and intermediate topics
but will only scratch on advanced topics.
This aims at making it possible for you to get a solid foundation
and also get your first foot into more advanced topics
so further research on the topic becomes easier to understand
and enables you to pick up new knowledge faster.
This book covers a lot of code examples in C++,
so you should be a at least a little bit familiar with programming.
I try to cover everything as we use it and have a small
guide to C++ in the book as well, but it helps to have prior knowledge.